Sunday, February 2, 2014

#etlead evaluation tool reflection

I think this has been the interesting component of the serious games.  There are tons of serious games out there that are useful and can meet the objectives of the class.  When creating the evaluation tool to find the game that will be most useful it can be one of the more challenging things to do.  When it seems you have something that would work great another idea comes along to change your thinking.  The evaluation tool was created using the components we felt the most important in a serious game.  Like any other rubric the scoring guide needed to be created.  I believe that the evaluation tool created could be used by anybody.  One component I find beneficial is the use of percentages, these make the evaluation of a game consistent and not based off "personal opinion".

I think the most enlightening part of the week was the twitter hour on Thursday.  I thought there was a good evaluation tool created by the group, but questions (awesome questions at that) were made me think about the evaluation tool and how it would be used.  I believe that the evaluation tool is a good evaluation and can be used by anyone, but looking at the components one person alone could not evaluate all of the tool fully.  I really enjoyed the comments made amount having students use the evaluation tool to see if a serious game is worth playing.  Not only can students test the collaboration component, there will be a wider opinion on the game.  Plus this is one less time consuming thing a teacher has to do!  It was kind of like an ah-ha moment this week. 

No comments:

Post a Comment